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Thoughts on What Remains of Edith Finch
The UI in What Remains of Edith Finch is very impressive. Its special feature is that the text and environment are integrated together...


Thoughts on Improving Game Engagement
Either the 911 operator or the plague Inc, they do not let the player manipulate the more specific objects, but make the gameplay with a...


Thoughts on Game Design and Emotional Needs
1. Game become popular, because they meets people's various desires or emotional needs. People who lack social activities tend to play...


Thoughts on How to Give Purchase Hints to Players 2
Here are several examples in which designers are good at giving purchase hints. 1. Supercell: discounted in limited time In Supercell's...


Thoughts on How to Give Purchase Hints to Players
For free games, there are two ways for players to satisfy their needs: spending time or spending money. In-game purchase is an important...


How to make AI perform well in games?
Good AI can add depth, challenge, humor and agency and there are some example of good AI such as thief, where AI actors respond in a...


Game Monetization: How to Encourage Players to Purchase
The more engaged players are the more likely they spend money. When players really enjoy the game, they want to find some ways to...


Thoughts on Game Economy and Balance
When it comes to the economic mode, the two most mainstream economic models are the closed economic mode and the open economy model. A...
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